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Vesperlight

Händelser

Kronologi

Viktiga händelser i historien om Vesperlight.

Before 0 AF

Before the Fall

The isles under an ordinary sky, when the sea was whole and the stargazers of Thale watched the heavens.

The last year before the Fall
Presage

The Astronomer Thale records a new star in the western sky, and a night later her tower floods.

0–94 AF

The Kindling

The star falls, the cindrels light the isles, and the first Vespertide teaches them what the dark costs.

0 AF
Presage

A star breaks apart over the Ostrel Isles. Its shards, the cindrels, scatter across the islands and the sea.

15 AF
Uprising

The sun reaches its low point. The cindrels fade before dawn, and the Sallowkin come ashore for the first time.

16 AF
Law

The first keepers take their oath to keep every lighthouse in the isles burning through the dark.

95–334 AF

The Long Watch

Three Vespertides weathered behind the lighthouses, while the cindrel trade makes the Combine rich.

95 AF
Uprising

The lights hold. The isles learn that the sun keeps an eighty-year rhythm.

175 AF
Uprising

A hard Vespertide on the outer islands. The price of cindrels triples.

212 AF
Edict

The isles charter a merchant house to weigh and price cindrels fairly. The Weighhouse opens in Caerlune.

255 AF
Uprising

The Combine sells cindrels on credit through the dark. Half the isles end it in debt.

335 AF–now

The Waning Light

Four islands lost, a lighthouse gone dark, and the next Vespertide three years away.

335 AF
Uprising

Four outer islands go dark and are lost to the Sallowkin.

400 AF
Intrigue

The Skerrow Light fails, and its keeper, Old Pell, cannot relight it.

412 AF, ninety days after the landing on Skerrow
Campaign

The herald of the Vespertide: the sun goes dark at noon, and the Slackwater have promised to act when the lights go out.

415 AF
Campaign

The next Vespertide begins. The isles are not ready.