Undertow
Pull a creature toward you
Effekter
A creature within 30 feet makes a Strength save or is pulled 10 feet toward you. Adds 1 Chain.
Undertowaction
The island chant
An older, island-born tradition of chanted rhythms that bend water and wind. No reserve to spend: the power is in keeping the chain going.
Long before the star fell, the fisher-folk of the Ostrel Isles sang to the sea, and sometimes the sea answered. The Ebbsingers of the Choir of Fathoms keep the old hymns. The Wickwardens learned them too, because an Ebbsong leaves the cindrels alone.
An Ebbsong is a rhythm, not a spell. Each verse rises, crests or breaks, and a singer who keeps the rhythm going builds a Chain that the breaking verse spends all at once.
Verse
A verse the singer knows. Each is a card on the sheet; Rise and Crest build Chain, Break spends it.
Every verse is tagged Rise, Crest or Break.
A verse's save DC is 8 plus your proficiency bonus plus your Charisma modifier.
Opening verses. Each adds 1 Chain.
Pull a creature toward you
Effekter
A creature within 30 feet makes a Strength save or is pulled 10 feet toward you. Adds 1 Chain.
Undertowaction
Ride the wave of your own song
Effekter
Bonus action: move up to 10 feet without provoking opportunity attacks. Adds 1 Chain.
Swellstepbonus action
Holding verses. Each adds 1 Chain.
A veil of sea-spray
Effekter
You and one ally within 30 feet each gain 1d6 + your Charisma modifier temporary hit points. Adds 1 Chain.
Spray Shieldaction
The water drags at their feet
Effekter
Creatures of your choice within 10 feet make a Dexterity save or their speed is halved until your next turn. Adds 1 Chain.
Riptide Chantaction
Spend the Chain: +1d4 each, a finisher at 3.
A cone of wind that throws them back
Effekter
A 15-foot cone: 2d6 bludgeoning damage and a 10-foot push, Strength save for half. +1d4 for every Chain spent. Breakwater (3+ Chain): the targets are knocked prone.
Gale Lashaction
The tide's hush, all at once
Effekter
One creature within 60 feet makes a Wisdom save or falls asleep for 1 minute, waking if it takes damage. Each Chain spent adds a target. Breakwater (3+ Chain): sleepers do not wake from the first hit.
Lullaby of the Shallowsaction